Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. ago. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Go to Stellaris r/Stellaris. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. The Free Haven civic is also an option. ago. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. 70. Toggle signature. Having a slightly weaker utopian abundance in exchange for a 60% reduction in base CG upkeep on pops is a good deal. I mean, it doesn't really make sense. May 15, 2020 @ 5:33pm Overpopulation So coming back to the game after a few years and overpopulation is going to be an issue soon. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. #1. UA cost 0. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. Stellaris. Stellaris. But, because political power was unbalanced, unity gained from factions was unbalanced. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. No consumer goods buildings. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. 57 to 10. Option to build habitats without voidborn. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. . Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Actually, I think utopian abundance causes the job automation AI to act strangely. builder680. Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Utopia is the first major expansion for Stellaris. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. ago. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. Jewbacca1991 • 2 yr. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. It should have an effect stronger than decadent in that respects, as it is. LullabyToNightmares. * It's basically a lategame flex for egalitarians. 1. Taking wasteful as a free genetic trait would help some. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. It will also give a very high passive trade income, so. 9. The more pops you uplift to utopian abundance, the stronger the effect. + happy pops passively increase stability without the need for buildings/ascensions Egalitarian Cons - high living standards consume a lot of consumer. @greaseHole, I've not updated this since May, of course. Go synth ascension (or just use synths for living in Utopian while organics work), as F. Utopian Abundance is poorly named. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. Egalitarian is underwhelming right now. It seems these "not really unemployed, but can't take other jobs" pops (pre-sapients, servants, toilers, etc) cause this. Habitability penalties are pretty neglegible. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. There are many ways to do it. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. Description. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. stellaris presents synthetics as. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. They do, by giving other planets a growth boost. democles_pl. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Jewbacca1991 • 2 yr. it's more that utopian abundance doesn't really feel very utopian now that the job rework no longer allows for mass unemployment to be a thing under it. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. It has absolutely no effect on controlling the galactic senate. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Compare using Artist. Remember to manually set the living standards for all species if you use Assimilation default citizenship. The mod. However, you will still need to raise minerals and energy production as you build up the ecu. 2 mineral. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. Confirmed, opting into the 2. There is really no reason to make lower abundance if you can make higher. . Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. 63 Energy went from 9. While Hedonism is cheaper than Utopian Abundance, it's still more expensive than the other living standards, and it lacks several of the benefits of Utopian Abundance (including unemployment, Egalitarian ethics pressure, and even cheaper CG for ruler-pops). same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. If you're going for a research bonus, Academic Privilege is your better choice. he has the least amount of system than the rest of the players but hes overall power is top tier. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go to Stellaris r/Stellaris. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. sad about the balance state of the ethics. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. Materialists will want utopian or academic. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. Social welfare with a huge amount of resources IS utopian abundance. So Eglatarian's a must already. Best way is Spiritualist/ Anything. It cost me . Utopian abundance (Egalitarian) is +%20 happiness. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Utopian Abundance is always better assuming that CG are not a factor. Original Mod : Unlocked Utopian Abundance. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. Stellaris. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. I prefer utopian. 6 consumer goods per citizen. 4 equality. Shared Burdens the living standard: Half-assed Utopian Abundance. The rest is flex. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Stellaris Toxoids will be released tomorrow, but today we will dive into the new origin, Knights of the Toxic God, and try to find our god! Join me live as w. It only starts to make sense later in the game when you have high productivity multipliers to make producing consumer goods relatively cheap, which means the rebate you get from the high passive trade value goes a long ways towards subsidizing those costs. Utopian Abundance aka post-scarcity economy is a bit OP in my view. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. You'll also want to explore population controls, and the planetary decision that halts pop growth. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. This also happens in Thrall Worlds; toilers are considered negative jobs. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion), high trade value (implications for geographic. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. It needs a name that reflects the fact that by choosing it all strata in society become equal. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. Artist produce 6 consumer goods. You can sorta do it, but it's a lot of effort and a lot of times the organics will take the jobs anyways. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. The game mechanics don't reflect it (the entire species causes. Best. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Faction Political Power = 25 * 5 = 125. but the shard modifier is not. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. 5x. That's not really compatible with Utopian abundance. 8% + 3% or 4. Rhoderick. Alternatively, precincts or telepaths work if needed. Beacon of Liberty and Idealistic Foundation. (I set default rights, and reset to default. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Should be fine with an existing save-game, although some tech unlocks from APs won't be retro-active. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. Manage a feud between clans of your Warrior Culture. well like I said, it's a transitional society. I'd like to put utopian abundance on rogue servitors. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. alex. 02 #3. For free!. I'm laughing maniacally at the popgrowth potential. while with egalitarian everybody is kept happy with utopian Abundance. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. 4 equality. civics: nationalistic zeal, and whatever else. Far less useful than Academic Priv. This little mass products price does not make a difference. And oh boy does it mess things up. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. It is great, but only in later stages when you have a great deal of consumer goods income. ). It needs a name that reflects the fact that by choosing it all strata in society become equal. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. " As a result, each time a new. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Does anyone know why?. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. Am I doing something wrong? Does it mean 500 pops of a specific. Food did not matter, because pop growth was halted on your overcrowded slum. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Conquer other pops ASAP and build research labs on. 02 growth per pop. I got the grunur and at first I was like that sucks. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Utopian Abundance pops give 0. UA gives 15% happiness boost meaning 6. that I haven't tried half of the possibilities Stellaris presents. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Stellaris > General Discussions > Topic Details. So the hope is. . for utopian abundance. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Both are ask to be egalitarian, and utopian living standards demand egalitarian. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Utopian Abundance 20 happiness = 7. Hive minds, only organic ones through. You need 6. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. Change all species living standards to utopian abundance. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. i don't support stalinism, so. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. like, it's the same thing at heart, but one is not working with the abundance it. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Currently, pleasure seekers is in a weird place. This is not *just* a "no artisans" build. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. The new pops will start as rulers, so you may want the harmony tradition that reduces pop demotion time, as well as either ways of making unemployed pops productive (social welfare, utopian abundance), or shared burdens for even faster demotion. Stellaris. Go to Stellaris r/Stellaris. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. New comments cannot be posted and votes cannot be cast. Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. Together they generate 2 + (2 * 400%) = 10 political power. Probably the strongest non-slavery starter living conditions in game. Higher happiness attracts more immigrants. but I can't figure out how to phrase the argument without opening it up to all gestalt species. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Jun 29, 2020 @ 10:49am Setting rights I'm trying to set Utopian Abundance as the Default across my empire but when I set it as that in Default Rights, species rights don't actually change when I click on them. Stellaris. parentheticalobject • 5 yr. and then I tracked the resource incomes before/after switching to utopian abundance. The only reason is maybe a role play. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Snapshot from the stellaris wiki. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. Huge fleet capabilities. This civic lets you have trade worlds instead of mining worlds. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Balancing the Caste System in Stellaris is a challenge,. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. With the same presumptions as before, that's 0. For utopian abundance to match academic privilege you only need 23 unemployed pops per research world, which is nothing in the late-game. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. There's nothing in the notes about achievements. Stellaris. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. One of my more enjoyable playthroughs as well. 25 to 1 CG's per month and will generate 0. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. [deleted] • 3 yr. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . . That's an apparatus of 5 pops outputting effectively 12 Research. The Intelligent trait is one of the most important if you plan on galactic domination. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. OP, I just think that Utopian Abundance and Decadent Lifestyle are meant to show different things. The biggest factors that can sway you from one. -egalitarian, xenophile, and pacifist as the governing ethics. Utopian Abundance would remain superior, as other living standards would be reduced, but it would be slightly less easily affordable as it currently is, restoring some of the sense of achievement from using it. 6 production bonus. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. Political power is correlation to 'Approval rating' which in turn influences Stability. 5 patch (aka Banks ). After these changes, Utopian Abundance should be at the top of the charts, followed by Shared Burdens. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. Legacy Wikis. Egalitarian empires are gonna want to do Shared burdens, social welfare or utopian abundance. Anytime I try something else it just amounts into a worse version of the. Stellaris Wiki Active Wikis. Decadent Lifestyle is superior to Utopian Abundance in almost every way. like, it's the same thing at heart, but one is not working with the abundance it. x. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Members Online. mainly clerks from either commercial zones or city-districts. Rorschach Jan 2, 2019 @ 2:19am. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". 22. Reply No-Tie-4819 Fanatic Materialist •. 5. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Let that sink in for a while. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Utopia Expanded adds the following features:Without building any additional unity buildings and just receiving it all passively, I was able to finish the first tradition tree at the beginning of year 4, while having decent output on all other important resources. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. Hopefully we'll see more love for tech in future updates. 8. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. With the same presumptions as before, that's 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5 Trade Value base. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. They don't. And then the contingency showed during a. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Just wow. Stack all -% upkeep on your Utopian pops to make them much more useful. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. . Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. For post 2. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. It also features compatibility with Galactic Imperium Unification but it is not required. Utopian Abundance has a much steeper CG upkeep cost. ha ha stellaris is such a fun escape from reality ha ha. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Not chemical bliss bad, but still terrible in most situations. ago. Utopian Abundance: (6*32)*0. Sure, I would join as a collab. Possibly extending to universal basic income, etc. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. Almost identical to Tampere, the third-largest city in Finland and the most. 1 Is that worth the extra 6 stability or 3. this thread is about the modifier and why you shouldn't pick it as a utopian. There is no „best“ LS. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Miner produce 4 minereal. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. Yeah we're not even close to utopian abundance by Stellaris standards. Subscribe. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. I build one assembly building per planet. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. Shortly before the v2. ago. Compare Utopian Abundance and shared burdon. For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. Stellaris. I went utopian abundance from day 1. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Unless that's not vanilla. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. But they also cost 1 Consumer Good, rather then 0.